

Starting out as a game developer in the Philippines is very different now than it was 11 years ago. I’ve never made an action game before so I’m also learning how to do it as I go. Designing Super V requires a lot of iteration: testing out new ideas to see what works. It’s a 2D action game inspired by Voltes V and other sentai shows we watched growing up. I’m designing Super V, which is our first title here at Altitude. Emberwing would be my next favorite, since it has a much darker, more exciting story and I was able to go all out on it. There’s an innocence to it that was mirrored in the story, of a princess who wakes up and discovers this magical world around her for the first time. It was our first HOPA, and just like Anito: DALE we were figuring things out as we went. Out of all those games, Awakening 1 (The Dreamless Castle) was my favorite. My job at Boomzap was to create new IP for that genre, so I was lucky enough to work on the first games for Awakening, Dana Knightstone, Otherworld, Botanica, and Emberwing. What are some of the favorite projects that you have worked on?īesides Anito, I’ve worked on a bunch of hidden object puzzle adventure (HOPA) games for Boomzap Entertainment. Gabby and Marc were also part of that team, and we learned how to make a game on the job. It was a Diablo-style isometric RPG with multiple storylines, and was nominated for the Independent Games Festival in San Francisco.

My first game was Anito: Defend A Land Enraged, the first Philippine-made computer game. Chrono Trigger and Thousand Arms were my favorites. My friend lent me his Playstation games and I started playing Japanese RPGs. I played the usual NES and SNES games growing up, but never identified as a gamer until college. I fell in love with writing for games, and I knew this was the industry for me. It turned out I was terrible at 3D art, so they asked me to write for their role-playing game instead. My first job out of college was as a 3D artist for Anino Entertainment they were the first game studio in the country. I really wanted to be a screenwriter and dreamed of joining Pixar. Serial number… does ICQ count? (6820649, old school!) I’m Luna Cruz, and I’m the Creative Director and one of the co-founders of Altitude Games.

What is your name, rank, and serial number? We dive into the mind of Altitude’s Creative Director Luna Cruz and she gives us her thoughts on games, work, and alpacas. Playing video games is one thing, making them is another.
